Factsheet

Developer:
Gamily Studios
Based in France

Website:
www.vrfurballs.com

Early Access release date:
2 January, 2018

Full Version release date:
February 2018

Platforms:
PC VR
- HTC Vive
- Oculus Rift
- Windows Mixed Reality
Steam

Game engine:
Unreal Engine 4

Regular Price:
USD $4.99
EUR €4.99
CAD $5.69
GBP £3.99

Description

VR Furballs - Demolition is a VR physics-based demolition puzzle game. It stars cute furry creatures called Furballs in a colorful and cartoony virtual world. Go through the 5 environments to finish the 54 levels of the game (only 26 levels in Early Access). Deliver new Furballs with new special abilities. Unlock various weapons, accessories and mini-games. Build your own Levels in the Level Editor.

Features

  • 54 unique Levels (currently 26 of them are playable in Early Access)
  • 9 playable Furballs with their special abilities
  • 6 Weapons
  • 6 Accessories
  • 6 Mini-games
  • Take Photos and Selfies in 5 colorful Environments
  • Toggle the Bullet time for a few seconds
  • Play as a Giant or Tiny Furball
  • Build your own levels in the Level Editor
  • Per Mini-game/Level and per Weapon Achievements and Leaderboards (400+)
  • 1 - 2 hours gameplay (excluding 3 Stars, Achievements and Level Editor)

Find more details about the game features in the ABOUT THIS GAME section of the Steam page:
http://store.steampowered.com/app/704470/

Story

The making of

VR Furballs - Demolition was developed from the ground up for Virtual Reality. It is powered by Unreal Engine 4. It is the fruits of the labor of one passionate video game developer, who, during almost a year, went through the concept, design, programming, modeling, animating, audio design, visual effects, polishing, debugging, tweaking, balancing, level building and now marketing phases (almost) all by himself.

The birth of the Furballs

VR Furballs - Demolition is the first title of Gamily Studios. For this first game, a lot of decisions had to be made. Virtual Reality was a quick one, as I'm convinced that it is the future of gaming. Mobile VR platforms are really hard to work with and very limited by their power, so it had to be a PC VR game. Then it was about defining what the game would be. To not take too much risk, it had to be something that made its proof on other platforms. Something that people would be familiar with. Something that could also be fun in VR (without making people sick). And something that wasn't already done, or being done in VR. It was time for VR to get its physics-based demolition puzzle game! Finally, it needed lovable characters. When this ad about a fur technology showed up, that was it. The Furballs were already demolishing around in my imagination!

From the Concept to the Game

VR Furballs - Demolition took 10 months to go from a concept to a high quality game. It started with the core gameplay prototype. You could pile up geometric shapes and throw a ball on them to break them and make them fly around. Then came the landscape and the fur. The landscape and most of the 3D models come from a template that Epic Games gives for free to help indie game developers. It has been modified to fit the need of variety in the game. The fur technology comes from a third-party company that licenses its technology to other game developers. Applied on a ball and matched with a cute pair of eyes, it becomes soooo KAWAII! Doesn't it? Then those cute Furballs needed to feel more lively. So they learned how to look around, blink, jump, node, shake, sneeze. They also started to make noises. Then there was the Furballs special abilities, the weapons, the accessories, the destructible blocks and other special blocks that you can find in the levels. The Level Editor came early as well, because from the beginning, the plan was to give the players access to the same Level Editor we would use to create all the levels of the game. The mini-games are here to add some more variety to the gameplay. They had to be quick and easy to play, so you could show them off to your friends or family to introduce them to VR. Oh and did I talk about the bullet time and the scaling mushrooms? Isn't it fun to slow down time, or to be giant or tiny? Then there was the tutorials, the achievements, leaderboards and other Steam features. So much to do. Adding all these features took about 7 months. Getting all right, smooth and pretty to the eyes and ears took the rest of the time. I really hope you appreciate the result!

Early Access Level Creation Contest

VR Furballs - Demolition is now available in Early Access! It is expected to be released in its full version in February. All the major features are finished (except the upload/download of user-created levels). 26 of the final 54 levels are already playable. In order to get some help, and involve the players in the creation of the 30 missing levels, we launch the "Early Access Level Creation Contest". Players are invited to build levels and send us their creations. We will select up to 3 of these levels to be part of the final game. The talented builders of these levels will win a VR Furballs T-shirt, and have their name added to the game credits. You can find the visual of this contest in the Images below, and a link to its announcement on Steam in the Additional Links section.


Videos

Trailer YouTube


Images

Download all Images as .zip (32MB)
VRFurballs_Demolition_Screenshot_01.png
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VRFurballs_Event_EarlyAccess.png
VRFurballs_Title_1080x608.png
VRFurballs_Title_2560x1440.png

Download all Logo and Icon files as .zip (5MB)
logo

Steam page
http://store.steampowered.com/app/704470/

Early Access Level Creation Contest Steam announcement
http://steamcommunity.com/games/704470/announcements/detail/1595829206585267336


About Gamily Studios

Description
Gamily Studios is an independent video game studio based in France. It is developing its own games as well as working for other game companies as contractor. Gamily Studios is expert in Unreal Engine 4 video game development. It is fully equiped to work on PC games, VR games (HTC Vive, Oculus Rift, Windows Mixed Reality and Gear VR), and mobile games (both Android and iOS).

More information
More information on Gamily Studios, our logo & relevant media are available here.


VR Furballs - Demolition Credits

Steeve Kilhoffer
Programmer / Game designer / 2D and 3D artist / Animator / Sound designer / Voice actor / Level designer / QA / Producer / Marketing and PR

Li Zhang
Voice actress / Level designer / QA

Full Credits
Click to see the Full Credits


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks